WORK EXPERIENCE
Ubisoft Toronto, August 2011 - Present Day
Splinter Cell: Blacklist (Spring 2013)
Employed as a senior texture artist in the environment art team.

Relic Entertainment, March 2011 - July 2011
Warhammer 40K: Space Marine (September 6th, 2011)
Working as an environment artist.

Guerrilla Games, August 2010 - October 2010
Killzone 3 (February 22nd, 2011)
Worked on-site in Guerrilla's Amsterdam office as a worldbuilder, constructing and polishing multiple single player levels, creating asset art, and fixing bugs.

Capcom Games Vancouver, March 2007 – July 2010
Dead Rising 2 (August 31, 2010)
Modeled and textured several in-game environments, including casino restaurants, lobbies, street kiosks and foliage. Towards the final stretch of the project, worked in a smaller group polishing existing levels.
The Bigs 2 (July 7, 2009)
Modeled and textured several new environments, including non-baseball related venues, and newly constructed team stadiums.
MLB Front Office Manager (January 26, 2009)
Modified and optimized existing environments from The Bigs to better represent their real-world counterparts. Texture polish.
The Bigs (June 26, 2007)
Created assets for the credits sequence, and the Blue Castle Games logo video.

PROFILE
Artistic and Technical Skills
•Adobe Photoshop
•Quixel NDo2
•Autodesk 3ds Max
•Pixologic zBrush
•Autodesk Mudbox
•Autodesk Maya
•Unreal Development Kit
•Adapts and learns new software and pipelines with speed and ease.
•Experienced in hard surface, high poly modeling and sculpting.
•Eye for creating interesting composition, silhouette, and lighting.
•Can accurately recreate assets or environments indicated in concept art and reference material.

Personable, Professional and Dependable
•Amiable, friendly demeanor. Easy to get along and work with.
•Responds professionally to feedback.
•Strong sense of personal ownership, with a very focused and quality driven approach. Eager to work on the best looking games with passionate people.
•Completes tasks on time and meets necessary level of quality.
•Works well independently, and on collaborative group oriented tasks.

EDUCATION
The Art Institute of Vancouver – Graduated with a diploma in Game Art and Design, with a focus on environment art.
St. Ann's Academy – Graduated with High School Diploma

INTERESTS
Video Games, Comic Illustration, Music, Cycling, Running, Movies, Novels, Travel